01.介绍.and.项目.概述(01.Introduction.and.project.overview)

02.项目.制备(02.Project.preparation)

03.开始.基地.网格.编辑(03.Begining.base.mesh.edits)

04.创建.The.上部.身体.盔甲(04.Creating.the.upper.body.armor)

05.建设.她.恶魔.双脚(05.Building.her.demon.feet)

06.创建.The.较低.身体.盔甲(06.Creating.the.lower.body.armor)

07.添加.她.尾巴(07.Adding.her.tail)

08.最后.模型.概述(08.Final.model.overview)

09.添加.uv.映射.数据.to.她.头(09.Adding.UV.Mapping.data.to.her.head)

10.添加.uv.映射.数据.to.她.身体(10.Adding.UV.Mapping.data.to.her.body)

11.创建.The.盔甲.and.服装.纹理(11.Creating.the.armor.and.clothing.textures)

12.创建.The.头.纹理(12.Creating.the.head.textures)

13.创建.The.身体.纹理(13.Creating.the.body.textures)

14.绘画.出.The.接缝(14.Painting.out.the.seams)

15.渲染.安装程序.and.制备(15.Render.setup.and.preparation)

16.添加.地下.散射.to.The.皮肤(16.Adding.subsurface.scattering.to.the.skin)

17.调整.The.地下.散射.设置(17.Adjusting.the.subsurface.scattering.settings)

18.n 的头发.安装程序(18.nHair.setup)

19.n 的头发.构成(19.nHair.posing)

20.n 的头发.呈现(20.nHair.rendering)

21.创建.A.基本.骨架(21.Creating.a.basic.skeleton)

22.绑定.The.皮肤.and.oainting.The.重量(22.Binding.the.skin.and.oainting.the.weights)

23.添加.基本.控件.to.The.骨架.and.构成.她(23.Adding.basic.controls.to.the.skeleton.and.posing.her)

24.添加.and.调整.渲染.刀路(24.Adding.and.adjusting.render.passes)

25.应用.最后.图像.调整.and.详细(25.Applying.final.image.tweaks.and.detail)

专辑分类:

  • 其他 : Digital Tutors
  • 文件总数:25
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  • 爱给网提供海量的Maya资源素材免费下载, 本次作品为mp4 格式的11.创建.The.盔甲.and.服装.纹理(11.Creating.the.armor.and.clothing.textures), 本站编号31872106, 该Maya素材大小为36m, 时长为15分 14秒, 支持4K播放, 不同倍速播放 作者为New Millennium String Band, 更多精彩Maya素材,尽在爱给网。

  • 教程简介:

    译文: 在本系列教程中我们不只要创建一个科幻的恶棍,但而不是重复什么显示我以前的课程中,我们将探讨其他几个重要方面的性格塑造,扩大你以前所学的知识。我们将简要地覆盖一个预制的基网格的帮助她建设开始,然后把注意力转向纹理和着色器相关的领域,包括地下散射用于她的皮肤。我们将创建一个框架和一些简单的控制,所以我们可以很容易她进入一个更有活力的姿势一次纹理。此外,我们将看看使用和渲染玛雅的 nHair 系统创建并构成她的头发,而不是依靠多边形条状或几何。最后我们将混合在一起在 Photoshop 中的一切,看看添加额外的一层细节给我们我们最后的渲染。这个课程,你将有的知识和技能需要创建年底,构成和呈现的任何字符。另外,您将能够了解如何创建真实的皮肤和头发。 原文: In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. We will begin by briefly covering her construction with the help of a pre-made base mesh then shift the focus to texture and shader-related areas including the use of subsurface scattering for her skin. Once textured we will create a skeleton and some simple controls so we can easily move her into a more dynamic pose. In addition we will look at using and rendering Maya`s nHair system to create and pose her hair rather than relying on polygon strips or geometry. Finally we will mix everything together in Photoshop and look at adding an extra layer of detail to give us our final render. By the end of this course you will have the knowledge and skills needed to create, pose and render any character. Plus you will have an understanding of how to create realistic skin and hair.