01_介绍和项目概述(01_Introduction_and_project_overview)

02_项目规划(02_Project_planning)

03_思维导图(03_Mind_mapping)

04_缝合全景图(04_Stitching_the_panorama)

05_设置完场景(05_Setting_up_the_scene)

06_在玛雅人为建模场景设置(06_Setting_up_the_modeling_scene_in_Maya)

07_创建建模材料(07_Creating_the_modeling_material)

08_建模的几何形状板预测(08_Modeling_the_geometry_for_plate_projections)

09_拆分多边形工具概述(09_Overview_of_the_Split_Polygon_Tool)

10_继续板几何造型(10_Continuing_to_model_the_plate_geometry)

11_从玛雅导出几何信息(11_Exporting_the_geometry_from_Maya)

12_开始细化投影几何(12_Starting_to_refine_the_projection_geometry)

13_继续完善几何(13_Continuing_to_refine_the_geometry)

14_玛雅人重命名实用程序(14_Mayas_rename_utility)

15_组织和出口板预测(15_Organizing_and_exporting_the_plate_projections)

16_使用图层蒙版的解压板元素(16_Extracting_plate_elements_using_layer_masks)

17_在 Photoshop 中基于通道提取(17_Channel_based_extractions_in_Photoshop)

18_构建侧栏杆(18_Constructing_the_side_railing)

19_提取的板凳元素(19_Extracting_the_bench_element)

20_回顾所有板单元(20_Reviewing_all_the_plate_elements)

21_建筑板预测(21_Building_the_plate_projections)

22_投影问题进行故障排除(22_Troubleshooting_projection_issues)

23_开始准备背景(23_Starting_to_prepare_the_background)

24_在背景上使用意识的内容(24_Using_content_aware_on_the_background)

25_使用仿制图章工具(25_Using_the_Clone_Stamp_Tool)

26_应用投影场景中的背景(26_Applying_the_background_in_the_projection_scene)

27_替换在右侧城市景观(27_Replacing_the_cityscape_on_the_right_side)

28_完成替换市容(28_Finishing_to_replace_the_cityscape)

29_使用多个哑光绘画技法(29_Using_multiple_matte_painting_techniques)

30_审查的最后的投影&渲染(30_Reviewing_the_final_projection&render)

专辑分类:

  • 其他 : Digital Tutors
  • 文件总数:30
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  • 教程简介:

    译文: 在本教程中,我们将创建和项目全景的哑光绘画。我们将首先先理解和全景哑光画使用相机预测工作的过程。我们开始拍摄我们的板,我们的图像处理、 拼接它们与 PtGui,筑 rig 简单自定义相机使用玛雅和核弹。与我们将在场景中创建所需的预测。然后我们将所有所需的几何模型,提取元素,并设置里面 NUKE 3D 场景。我们继续通过各种其他对象添加并整理与城市景观。在整个教程中我们将看看很多不同的工具和技术用 Photoshop、 玛雅人、 PtGui NUKE 绘工作流中,这可以用在你自己的个人项目。 原文: In this tutorial we will create and project a panoramic matte painting. We will start by going over the process of understanding and working with panoramic matte paintings using camera projections. We begin by shooting our plate, processing our images, stitching them with PtGui and building a simple custom camera rig using Maya and NUKE. With that we will create the required projections in the scene. Then we will model all of the geometry required, extract the elements, and setup a 3D scene inside NUKE. We continue by adding in various other objects and finishing with a cityscape. Over the whole tutorial we will take a look at many different tools and techniques used with Photoshop, Maya, PtGui & NUKE in a matte painting workflow, which can be used in your own personal projects.