01.介绍和概述(01.Introduction and overview)

02.创建部分(02.Creating segments)

03.挤压的形式(03.Extruding forms)

04.创建凹形状(04.Creating concave shapes)

05.创建斜面的边缘(05.Creating beveled edges)

06.柔化边缘使用倒角(06.Softening edges using chamfer)

07.采用气缸箱建模方法(07.Using a cylinder for box modeling methods)

08.修饰符用于建模(08.Using modifiers for modeling)

09.建模的盖子(09.Modeling the lid)

10.将复杂的形状添加到现有的几何(10.Adding complex shapes to existing geometry)

11.复制模型的元素(11.Duplicating elements of a model)

12.建模的轮子(12.Modeling the wheels)

13.建模的车轮大会(13.Modeling the wheel assembly)

1. 介绍和项目概述(1. Introduction and project overview)

2. 多边形建模基础知识(2. Polygon modeling basics)

3. 阻止在皮瓣的主要形式(3. Blocking in the major form of the flap)

4. 阻止在背包的窗体(4. Blocking in the form of the backpack)

5. 填补我们的背包(5. Filling the holes of our backpack)

6. 克服先进的差距(6. Overcoming advanced gaps)

7. 最后定稿的背包几何(7. Finalizing the backpack geometry)

8. 创建带(8. Creating straps)

9. 建模的扣(9. Modeling the buckle)

10. 发现程序建模(10. Discovering procedural modeling)

11. 建模的最后的带子(11. Modeling the final straps)

12. 发现自由曲面建模工具(12. Discovering the freeform modeling tools)

13. 完成最后的细节(13. Finishing the final details)

01_介绍和项目概述(01_Introduction_and_Project_Overview)

02_我们建模工作区设置(02_Setting_up_our_modeling_workspace)

03_阻止在该句柄(03_Blocking_in_the_handle)

04_创建控制回路,以保留卷(04_Creating_control_loops_to_retain_volume)

05_阻塞的详细信息(05_Blocking_in_details)

06_创建本地化的循环(06_Creating_localized_loops)

07_完成该句柄(07_Finishing_the_handle)

08_创建螺栓和螺钉(08_Creating_bolts_and_screws)

09_阻止在叶片形状(09_Blocking_in_the_shape_of_the_blade)

10_Retopologizing 刀片式服务器(10_Retopologizing_the_blade)

11_整理的叶片几何形状(11_Finishing_the_blade_geometry)

12_刀片式服务器中添加深度和锐度(12_Adding_depth_and_sharpness_to_the_blade)

13_创建高聚几何涡轮光滑无(13_Creating_high_poly_geometry_without_TurboSmooth)

14_使用浮动几何建模详细信息(14_Modeling_details_using_floating_geometry)

15_调整高聚模型(15_Tweaking_high_poly_models)

01_介绍和项目概述(01_Introduction_and_project_overview)

02_阻塞的主要形式(02_Blocking_in_the_main_forms)

03_阻止在扬声器(03_Blocking_in_the_speakers)

04_建模的屏幕(04_Modeling_the_screen)

05_建模的前面板旋钮嵌入(05_Modeling_the_front_panel_knob_insets)

06_建模的扬声器细节(06_Modeling_the_speaker_details)

07_在困难的情况下利用对称性(07_Using_symmetry_in_difficult_situations)

08_顶部的细节进行建模(08_Modeling_the_details_of_the_top)

09_建模的句柄(09_Modeling_the_handle)

10_建模前面板旋钮(10_Modeling_the_front_panel_knobs)

11_建模的通道旋钮(11_Modeling_the_channel_knobs)

12_建模的硬件(12_Modeling_the_hardware)

13_建模的天线(13_Modeling_the_antenna)

01_介绍和项目概述(01_Introduction_and_Project_Overview)

02_设置参考图像(02_Setting_up_reference_images)

03_了解变形(03_Understanding_deformation)

04_在较低的躯干阻塞(04_Blocking_in_the_lower_torso)

05_建模的胸部(05_Modeling_the_chest)

06_建模的背(06_Modeling_the_back)

07_建模的肩膀(07_Modeling_the_shoulders)

08_建模的武器(08_Modeling_the_arms)

09_整理的武器(09_Finishing_the_arms)

10_建模的手指(10_Modeling_the_finger)

11_复制的手指(11_Duplicating_the_fingers)

12_在手的变形循环阻塞(12_Blocking_in_the_deforming_loops_of_the_hand)

13_填补空白的手(13_Filling_in_the_gaps_of_the_hand)

14_整理手(14_Finishing_the_hand)

15_阻止在臀部(15_Blocking_in_the_hips)

16_建模的腿(16_Modeling_the_legs)

17_建模的鞋(17_Modeling_the_shoe)

18_创建裤子的皱纹(18_Creating_the_wrinkles_of_the_pants)

19_分离的衬衫几何(19_Separating_the_shirt_geometry)

20_创建衬衫的皱纹(20_Creating_the_wrinkles_of_the_shirt)

21_阻塞的眼睛(21_Blocking_in_the_eye)

22_在循环的嘴堵住了(22_Blocking_in_the_loops_of_the_mouth)

23_连接环的脸(23_Connecting_the_loops_of_the_face)

24_在配置文件中的头阻塞(24_Blocking_in_the_profile_of_the_head)

25_连接的脸和头骨(25_Connecting_the_face_and_the_skull)

26_填写的脸颊(26_Filling_in_the_cheeks)

27_建模的嘴唇(27_Modeling_the_lips)

28_建模的鼻子(28_Modeling_the_nose)

29_连接着头部和颈部(29_Connecting_the_head_to_the_neck)

30_建模和附加的耳朵(30_Modeling_and_attaching_the_ear)

31_建模主要头发网(31_Modeling_the_main_hair_mesh)

32_完成主要的头发网(32_Finishing_the_main_hair_mesh)

33_建模的小马尾巴(33_Modeling_the_pony_tail)

34_建模的配件(34_Modeling_the_accessories)

35_建模的眉毛和睫毛(35_Modeling_the_eyebrows_and_eyelashes)

专辑分类:

  • 3dmax : 入门
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  • 教程简介:

    译文: 此快速入门学习路径被针对学生和艺术家想要加速建模工作流在 3ds Max 快速。各地在此路径中学习了五个辅导你 ' ll 采取循序渐进的方式学习一切从框中的建模技术,完全使用股四头肌以及如何使用修饰符的工作流和工具的高效建模在 3ds Max。在完成此学习路径后你 ' ll 有着坚实的基础,为建模在 3dsmax 中的最大那你 ' ll 需要移动到一些更高级的 3ds Max 教程在这里在数字导师。 原文: This Quick Start learning path is targeted at students and artists wanting to get up to speed with modeling workflows in 3ds Max fast. Throughout the five tutorials in this learning path you'll take a step-by-step approach to learning everything from box modeling techniques, workflows for using quads exclusively and how to use modifiers and tools for efficient modeling in 3ds Max. After completing this learning path you'll have the solid foundation for modeling in 3ds Max that you'll need to move onto some of the more advanced 3ds Max tutorials here at Digital-Tutors.