01_介绍和项目概述(01_Introduction_and_project_overview)

02_多边形简介(02_Introduction_to_polygons)

03_NURBS 简介(03_Introduction_to_NURBS)

04_使用平滑的工作流(04_Using_a_smoothing_workflow)

05_层次结构和现场组织(05_Hierarchy_and_scene_organization)

06_项目概述(06_Project_overview)

07_设置参考图像(07_Setting_up_reference_images)

08_建立汽车车身与多边形(08_Building_the_car_body_with_polygons)

09_修改的身体形状(09_Modifying_the_body_shape)

10_旋转的轮胎(10_Revolving_the_tire)

11_建模的边缘(11_Modeling_the_rim)

12_建筑螺丝头(12_Building_a_screw_head)

13_完成车轮(13_Completing_the_wheel)

14_添加轮胎胎面(14_Adding_a_knobby_tire_tread)

15_构建的春天(15_Constructing_the_spring)

16_建模车架(16_Modeling_the_car_frame)

17_建设面糊框中(17_Building_the_batter_box)

18_添加起落架(18_Adding_the_undercarriage)

19_建模的弹簧连接器(19_Modeling_the_spring_connectors)

20_连接的车轮和弹簧(20_Connecting_the_wheels_and_springs)

21_建模,扰流板(21_Modeling_the_spoiler)

22_扰流板连接到框架(22_Connecting_the_spoiler_to_the_frame)

23_建模的保险杠(23_Modeling_the_bumper)

24_添加顶盖(24_Adding_the_top_cover)

25_添加的天线(25_Adding_the_antenna)

26_在远程几何堵住了(26_Blocking_in_the_remote_geometry)

27_生成的控件(27_Building_the_controls)

28_创建表面细节(28_Creating_surface_detail)

29_添加的控件周围的轮辋(29_Adding_rims_around_the_controls)

30_添加开关(30_Adding_the_on-off_switch)

31_层次结构和清理(31_Hierarchy_and_cleanup)

32_添加简单的材料(32_Adding_simple_materials)

33_添加纹理(33_Adding_textures)

专辑分类:

  • Maya : 入门
  • 文件总数:33
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  • 教程简介:

    In this tutorial we'll go through the modeling process in Maya 2014. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few of the new tools in Maya 2014 as well. We’ll take a look at using a smoothing workflow and use deformers to help shape our models. We’re going to take a slightly different approach to this introduction tutorial, in that we're not going to talk about all of Maya’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.