01.介绍(01.Introduction)

02.制备(02.Preparation)

03.建设.Basemesh.前面(03.Building.Basemesh.Front)

04.建设.Basemesh.侧(04.Building.Basemesh.Side)

05.建设.手.and.头(05.Building.Hands.and.Head)

06.骨.地标(06.Bony.Landmarks)

07.基本.形式.身体(07.Basic.Forms.Body)

08.基本.形式.双腿.and.武器(08.Basic.Forms.Legs.and.Arms)

09.雕刻(09.Sculpting)

10.细化.and.波兰语(10.Refinement.and.Polish)

11.乳房.and.双脚(11.Breasts.and.Feet)

01.介绍(01.Introduction)

02.恶魔.附属物.for.The.武器(02.Demonic.Appendages.for.the.Arms)

03.恶魔.附属物.for.The.脊柱(03.Demonic.Appendages.for.the.Spine)

04.雕刻.The.头(04.Sculpting.the.Head)

05.插入.The.眼睛(05.Inserting.the.Eyes)

06.附加.The.头(06.Attaching.the.Head)

07.雕刻.The.头发(07.Sculpting.the.Hair)

08.雕刻.The.底部(08.Sculpting.the.Bottoms)

09.雕刻.The.衬衫.and.项链(09.Sculpting.the.Shirt.and.Necklace)

10.建模.The.耳机(10.Modeling.the.Headphones)

01.介绍(01.Introduction)

02.上色了(02.Polypainting)

03.上色了.2(03.Polypainting.2)

04.进行(04.Retopology)

05.进行.2(05.Retopology.2)

06.嘴里.and.眼睛(06.Mouth.and.Eyes)

07.整理.The.眼睛(07.Finishing.the.Eyes)

08.展开.The.身体(08.Unwrapping.the.Body)

09.展开.The.头(09.Unwrapping.the.Head)

01.介绍(01.Introduction)

02.烘烤.地图(02.Baking.maps)

03.光.烘烤.and.眼睛.油漆(03.Light.Bake.and.eye.Paint)

04.虹膜.纹理.and.阿尔法(04.Iris.Texture.and.Alpha)

05.衣服.and.头发(05.Clothes.and.Hair)

06.建模.The.头发(06.Modeling.the.Hair)

07.污垢.and.正常.叠加(07.Grime.and.Normal.Overlay)

08.创建.The.镜面.地图(08.Creating.the.Specular.Map)

09.呈现.IN.狨猴(09.Rendering.in.Marmoset)

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  • 3dmax : 其他
  • 文件总数:39
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  • 教程简介:

    译文: 在这个完整字符建模的过程中,教练迪伦布雷迪带领我们经过他的恶魔女孩的整个字符创建过程从开始到结束。我们覆盖了从收集参考和概念,建筑基地网在 3ds Max,雕刻在 ZBrush,一路到烘焙的地图和纹理特征。在此过程中,我们 ' ll 涵盖与多个软件和工作流,工作流的几乎每一步 ' s 肯定会推动你的角色建模到下一个级别的技能 ! 原文: In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start to finish. We cover everything from gathering reference and concept, building a base mesh in 3ds Max, sculpting in ZBrush, all the way to baking the maps and texturing the character. In this course, we'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your character modeling skills to the next level!