01. Introduction and Project Overview
02. Various ways for setting up an image-based environment
03. Creating a ground for the environment
04. Adding direct and indirect illumination to the scene
05. Tone mapping and color profile management in Softimage
06. Adding transparency to the ground plane geometry
07. Using render passes and partitions in Softimage
08. Working within the Render Manager_爱给aigei.org
09. Utilizing Render Channels in Softimage
10. Constructing a multi-pass car paint shader in Softimage
11. Utilizing custom Render Channel buffers in Softimage
12. Storing Final Gather maps to speed up renders
13. Compositing rendered passes in the Softimage FX Tree
14. Applying depth of field in the FX Tree
15. Color correcting various passes in the FX Tree