NUKEX用2D图片创作3D场景(Digital Tutors出品)

已学习的人: >15分钟 2人    >1小时 1人   

NUK218 Nuke3D模型和动画合成(fxphd出品)

译文: 这门课将教你需要知道要有效地使用 3D 几何和建模技术在您的合成工作流程,而无需了解一切错综复杂的像玛雅的软件包。换句话说,您将学习只有好位。我们会涵盖一切从 UV 展开到基本细分曲面造型和图像基于的照明技术。在过去几年视觉特效合成一直碰撞过程三维灯光和渲染。排序的传统角色和 3D TD 之间的界限已经模糊显著。现在像在 Nuke RenderMan 渲染和铸造的采集的武士刀的事态发展,与排字再也不能忽略 3D 作为他们的工具集的一部分。达米安 · 艾伦是众所周知,在视觉特效工业作为一个领先的技术和技术顾问。他撰写了几本书籍的视觉效果和讲座的主题和火车上合成理论世界各地的工作室。除了咨询,艾伦作品作为一种视觉特效师和排序主要的好莱坞电影和广播的项目。达米安 · 艾伦教授︰ 原文:   This course will teach you exactly what you need to know to effectively use 3D geometry and modeling techniques in your compositing workflow, without having to learn all the intricacies of a software package like Maya. In other words, you’ll learn only the good bits. We’ll cover everything from UV unwrapping to the basic subdivision surface modeling and image based lighting techniques. Over the last few years VFX compositing has been on a collision course with 3D lighting and rendering. The lines between the traditional roles of compositor and 3D TD have blurred dramatically. Now with developments like RenderMan rendering inside of Nuke and the Foundry’s acquisition of Katana, compositors can no longer afford to ignore 3D as part of their toolset. Damian Allen is well known in the visual effects industry as a leading technique and technology consultant. He has authored several books on the subject of visual effects and lectures and trains studios around the world on compositing theory. In addition to consulting, Allen works as a visual effects supervisor and compositor on major Hollywood films and broadcast projects. Professor: Damian Allen

已学习的人: >半小时 2人    >1小时 1人   

变形金刚系列10Nuke合成篇(Digital Tutors出品)

已学习的人: >15分钟 1人   

NUKE多通道合成教程(Digital Tutors出品)

译文: 在本系列教程中,我们会通过使用一个单一的 EXR 文件做在 NUKE 的多通道复合的过程。这种培训拿起 NUKEleft 关闭通道教程简介。我们开始我们使用与洗牌和合并节点的组合来给生活带来的复合材料的单个文件。一些电视频道很容易就可以添加,和一些需要一点更多的关注,使它看起来像现实的车。本教程教你如何使用渠道,使伟大的复合,但它也表明你哪些节点可以使用与您的渠道,使他们比以往任何时候更加切合实际。这次培训,年底你 ' ll 了解通道合成工作流背后的想法。你 ' ll 也获得知识,你需要解决你自己多通道复合材料当事情没有你 ' t 看起来很正确。 原文: In this series of tutorials, we will go through the process for using a single EXR file to do a multi-channel composite in NUKE. This training picks up where the tutorial Introduction to Channels in NUKEleft off. We start out with a single file that we use in combination with Shuffle and Merge nodes to bring the composite to life. Some of the channels are easy to add in, and some require a little more attention to make it look like a realistic car. This tutorial teaches you how to use channels to make a great composite, but it also shows you which nodes you can use with your channels to make them more realistic than ever. By the end of this training, you'll understand the thinking behind the channel compositing workflow. You'll also gain the knowledge you need to troubleshoot your own multi-channel composites when things aren't looking quite right.

已学习的人: >15分钟 1人   

NUKEX将3D标题整合到影像(Digital Tutors)

译文: 在这一连串的经验教训,我们将探索跟踪我们相机运动融入生活的行动现场文本标志的过程。我们首先通过跟踪和解决相机要映射出真人板从摄像机的运动。我们把在 OBJ 文件中包含一个基于简单文本标志,我们使用作为我们的 3D 图像。然后,我们进行照明及合成文本与我们的背景。我们学习技巧用于获取更好的相机解决和如何在 NUKE 最控制照明系统。我们还学习如何颜色校正最后的复合物,以给它的蓝色有色的黑人和黄色有色的白人电影的感觉。本教程是为你,如果你有兴趣在 matchmoving 中,想要做一个快速的项目,将让你快速的结果。 原文: In this series of lessons, we will explore the process for tracking our camera movements to integrate a text logo into a live action scene. We start out by tracking and solving the camera to map out the motion of the camera from the live action plate. We then bring in an OBJ file containing a simple text based logo, which we use as our 3D image. Then, we proceed to lighting and compositing the text with our background. We learn tricks for getting a better camera solve and how to get the most control out of the lighting system in NUKE. We also learn how to color correct the final composite to give it the cinematic feel of blue tinted blacks and yellow tinted whites. This tutorial is for you if you are interested in matchmoving and want to do a quick project that will get you fast results.